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Amazon.com
Libertalia Board Game
$25.94In Stock
GeekStop Games
Libertalia
$34.95Pre-order
Boardlandia
Libertalia
$35In Stock
Roll for Crit
Libertalia
$36.99Unavailable
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Libertalia
$37.23Unavailable
Time Well Spent Games
Libertalia
$37.95Unavailable
We the Meeple
Libertalia
$40.95Unavailable
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Libertalia
$41Unavailable
Great Boardgames
Libertalia
$41In Stock
Cool Stuff Inc.
Libertalia Board Game
$42.49In Stock
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Libertalia
$42.49In Stock
Quiche Games
Libertalia
$43.28In Stock
Amazon.ca
Asmodee Editions Libertalia Board Game
$45.59In Stock
Starlit Citadel
Libertalia
$45.59In Stock
Funagain Games
Libertalia
$49.99In Stock
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[UK-Import]Libertalia Board Game
$65.03In Stock
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Libertalia Board Game
$76.37In Stock

Overview

The card management game "Libertalia" pits pirate clans against other pirate clans in a race to get the most booty by the end of the game.

Libertalia may be Paolo Mori's crowning achievement in game design. It ranks 225th on BGG and plays between 2 and 6 players. It is a relatively quick game at 45 minutes, and the number of players does not add much time to the game, due to simultaneous game play design.

As pirate captains we are managing a crew of 30 pirates (each with a numerical value 1-30), every captain has the same 30 pirates available at their command. We will be looting for 6 straight days per round, resting on the seventh, playing 3 total rounds.

The youngest captain playing will randomly choose 9 of their cards and every other player will search their decks to have the same 9 cards in their hands. The main player board is a pirate ship that is divided into the six days of looting.

Players will randomly draw 1 loot token (loot = booty) from a bag, and place one per player on each of the six days. There are jewels (good), and Spanish officers (bad), treasure chests (good) and curse tokens (bad).

Each day captains will chose 1 crew mate to go out and loot, placing them upside down on the main player board. Once all captains have done so, all of the cards are flipped over and placed in numerical ascending order. Cards are color coordinated so each pirate knows his colors. In the event that two or more pirates play the same number value, each card has been given a second number value 1-6, which breaks ties.

Highest number wins first choice of loot token. Now comes the twist, each crew mate has a special ability, some can kill other pirates, some raise the dead, and others allow you to play a new card after seeing everything played. Knowing when to play is the hardest part, thinking that you have an excellent move and then being trumped by the same card that has a higher second value is mutinous!

After 6 days of looting each captain tallies his loot and scores are adjusted on main score board. Each captain still has 3 crew mates at his/her command most likely it will be 3 different for each player. The youngest captain now draws 6 new random cards, and each player searches for the same cards and they start it all over again.

This will be done 1 more time, each player still having 3 cards and 6 new cards added. So by the third campaign most players will only have the 6 cards alike, the other three will be completely different.

Libertalia forces players to over think every move. You spend just as much time trying to figure out what the other players are going to play as you put into your own cards. Being forced to grab a curse token because of 1 number can drive you nuts, but not as much as having your best card killed when you needed them most.


Conclussion

The game is easy to play, easy to explain, and fast enough to entertain almost anyone. The hardest thing about the game is knowing when a special ability plays, as there are different phases to each day (day, dusk, night, and end of the week). The price point is fair, and the artwork is great. This one should be in everyone's collection.